<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss/styles.xsl" type="text/xsl"?><rss version="2.0"><channel><title>Rook &amp; Possum</title><description>A devlog covering graphics, physics, math, and systems programming</description><link>https://rookandpossum.com/</link><item><title>The Rookery Build System</title><link>https://rookandpossum.com/posts/hatchery/</link><guid isPermaLink="true">https://rookandpossum.com/posts/hatchery/</guid><description>This post describes the architecture and feature set of a custom build system used to build the Rookery&apos;s code and assets.</description><pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Homogeneous Matrix Tips for Gamedevs</title><link>https://rookandpossum.com/posts/matrices/</link><guid isPermaLink="true">https://rookandpossum.com/posts/matrices/</guid><description>Getting to grips with 3x4s and 4x4s (matrices, not dimensional lumber).</description><pubDate>Sun, 03 May 2026 00:00:00 GMT</pubDate></item></channel></rss>